Recent Updates
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Updated on: Feb 22, 2023
How to set parameters
Manual Fabric Manual -
Updated on: Feb 22, 2023
How to manage audio assets
Manual Fabric Manual -
Updated on: Feb 22, 2023
How to Post Events
The game communicates with Fabric by posting events, these is the best and most efficient method for integrating Fabric in your games. An event based system allows:
- Programmers can post events at any time without affecting the audio
- Sound Designers create Fabric behaviors without requiring any code integration to start with
- Sound Designers can change the hierarchy at any time without affecting the game code
Events are posted using the Event manager PostEvent functions,
Fabric.EventManager.Instance.PostEvent(....
Here are a number of example on how to post events from your game,
Manual Fabric Manual -
Updated on: Feb 22, 2023
The Group Component and Mixing
Manual Fabric Manual -
Updated on: Feb 22, 2023
The Switch Component
Manual Fabric Manual -
Updated on: Feb 22, 2023
The Random Component
Manual Fabric Manual -
Updated on: Feb 22, 2023
The Sequence Component
Manual Fabric Manual -
Updated on: Feb 22, 2023
Triggering Basic Audio
Manual Fabric Manual -
Updated on: Feb 22, 2023
Background Music
Manual Fabric Manual -
Updated on: Feb 22, 2023
Component Overview
Manual Fabric Manual