How to set parameters
Then in code its possible to set the RTP parameter value using the name of the event and the parameter name like so,
if(Input.GetKeyDown(KeyCode.Alpha1))
{
Fabric.EventManager.Instance.SetParameter("Event", "impact", 0.5f, gameObject);
}
To set a timeline parameter in code,
if(Input.GetKeyDown(KeyCode.Alpha1))
{
Fabric.EventManager.Instance.SetParameter("Event", "RPM", 0.5f, gameObject);
}
Set DSP Parameter
if(Input.GetKeyDown(KeyCode.Alpha6))
{
Fabric.EventManager.Instance.SetDSPParameter("Event", Fabric.DSPType.LowPass, "CutoffFrequency", 5000, 5, 0.5f, gameObject);
}

