Loading & Previewing FPK

The SoundMaker Player panel allows you to load in and preview FPKs. Events and parameters present within the FPKs will be appear in this panel.

Soundmaker Player Panel

Once a Player component is active in the scene, you can open the Soundmaker Player panel via the "Window/SoundMakerWindow" menu.

Loading FPKs

You can use the Soundmaker Player Panel to load an FPK into the project. To do so, open the "Browse" menu, select the chosen FPK, and press the Load FPK button at the bottom of the panel (Note: you may need to resize the window to see this button appear). FPKs that are present within an FPK Sources Folder will appear in this list.

FPK Sources Folders

To add/remove FPK Sources Folders,

  • Add/remove FPK Sources Folders within the player panel itself by selecting the Edit Sources button at the bottom of the player panel. (Note: you may need to resize the window to see this button appear).

A SoundMaker folder will be created in the Content folder that loads the libraries events and runtime parameter assets.

It is possible to create a "SoundMakerLibraries" and place your FPKs in that folder as well and SoundMaker will make them visible in the browser panel.

Previewing and Unloading FPKs

Once loaded, an FPK will appear as a button at the top of the panel. You can switch between what FPK is being displayed and previewed by selecting the relevant button.

If you want to unload an FPK, simply right click on the button and select Remove Fpk.

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