Editor Overview

The editor is made of various powerful panels. Here is a quick overview of the panels you would need to craft an FPK. Detailed information can be found in the dedicated chapters for all the windows under the Editor chapter. To access all the available panels, click the `Panels` button and select an option from the list.

 

  • Project Hierarchy: This is where you can add/edit all the scenes, components, runtime parameters and the event manager. This window follows a parent-child hierarchy for all the objects, making it easy to group together relevant objects that inherit properties from the their parent.

 

  • Modulators:  The modulators window provides an effective way to link game parameters with component properties, allowing to easily modulate audio according to need.

 

  • Runtime Parameters: The Runtime Parameters window allows you to  create parameter files, that can contain continuous runtime parameters or switch parameters. It also allows you to set default values for these parameters and add states for switches.

 

  • Audio Settings: The Audio Settings Panel allows you to set the output device, set the sample rate and the audio buffer size.  

 

  • Inspector: The Inspector panel shows the different properties, settings and event listeners attached to an object. This would be based on the type of node you have selected in the project hierarchy.

 

  • Timeline: The timeline component is a powerful multi-track component that allows layering and cross-fading a number of sounds together, linking the timeline and volume/pitch curves with game parameters.

 

  • Mixer: The mixer window lets you control the levels and panning of all your group components.

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