DSP Component

The DSP component allows you to add DSP plug-ins to other components in Soundmaker.

Adding and Deleting a DSP Component

To add a DSP component to any other Soundmaker Component:

  1. Click on the Soundmaker component in the project hierarchy.
  2. In the Inspector Panel, scroll down to the Add New button.
  3. Click Add New and select the DSP Component.

DSP Components can be added anywhere in the project hierarchy as long as there is a valid Soundmaker component to attach it to. Plug-in effects will be applied to the signal in order from the children to the root (i.e. child effects will be applied first, followed by their parent's, then their parent's, and so on).

To delete a DSP Component, click on the cog button in the top right corner of the component, and select delete.

Adding DSP Plug-ins to a component

The DSP Component contains a node graph, with the input and output of the DSP chain shown as two triangle nodes on the left and right. You can insert a new plug-in to by clicking an add (+) button and selecting the effect from the drop-down list.

DSP plug-in nodes are evaluated from left to right. You can swap the order of the plug-ins in the chain by clicking and dragging the header of any node and dropping it in the desired place.

Plug-ins can be bypassed in the chain by clicking the on/off button on the node.

You can delete, or copy and paste a plug-in and it's parameter settings by using the settings menu. This can be accessed via the settings (cog) button on the node. Please note that pasting a plug-in's settings will overwrite the settings and plug-in type of the node that is the target of the paste action.

DSP Parameters and Modulators

Any editable parameters of a selected DSP plug-in will be displayed below the DSP Component node graph.

Any parameters that can be edited at runtime by a modulator will appear in the Modulators panel. These parameters can be linked to Runtime Parameters (RTPs) to be sent in game code, or linked to other in-built behaviors such as a game object's distance to listener. See the Modulators documentation for more information.

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