Event Trigger

The Event trigger component is responsible for sending an event into SoundMaker with a specific action (i.e. Play, Stop, Set Volume/Pitch) and parameter values. Every component that is listening for that event within the Fabric hierarchy will respond accordingly.

An even trigger can be set to trigger when certain game object function is called or by code through the event manager.

NOTE: It is very important to remember that when a game object is used when posting an event it is associated with a component instance. The same game object MUST be used in order to control the instance.

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