Timeline Component

 

Parameters

A timelime parameter provides the link between the game and the timeline internal functionality. With a parameter it is possible to trigger regions that are placed in a layer as well as control property graphs. 

When a timeline parameter is set to Reset On Play it means that every time the timeline plays again the parameter resets back to its last position.

Layers

A layer is added into the timeline by right clicking into an empty region and selecting the “Add Layer” option.

A layer provides a timeline in which multiple regions can be inserted. When two or more regions overlap a crossfade is applied.

Regions

A region defines an area in the timeline in which any component will be activated when the parameter cursor is entered, and stopped, according to the “On Exit” behaviour, when is exited.

A region can be added by selecting anywhere in the layer timeline and right clicking.

On each layer it is possible to add property/parameter graphs that allow to link and control a layer property from a timeline parameter such as volume and pitch.

It is possible to add points in the graph by right click on the line. It is also possible to define the type of curve for the line between two points.

A point can be deleted by selecting on it and pressing the mouse right click.

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