Releases

Version 1.0.5.fn.1.4

  • Added Standalone Player
  • Added Event Audio Recorder
  • Fixed crash when adding multiple DSP effects

Version 1.0.4.fn.1.4

  • Added new Event Editor panel and Event Performances (Engine Designer and XYPad)
  • Enabled optional full internal 3D audio support

Version 1.0.3.fn.1.3

  • Added DSP component (LPF, HPF, BPF, Echo, Distortion, Tremolo, Flanger, EQ)
  • Added Global Music Time Settings, enabling synchronized start and transition times for components.

Version 1.0.2.fn.1.2

  • Added new Keymap component
  • Added MIDI Listener component

Version 1.0.1.fn.1.1

  • Added Engine Loop Creator to Timeline importer
  • Fixed audio glitches when sound and output sample rates are different

Version 1.0.0.fn.1.0

  • Timeline component fixes
  • Fixed audio mixer glitches

Version 0.0.9.fn.0.6

  • Fixes to Vorbis decode
  • Fixes to undo component move
  • Fixes to asset import issues
  • Fixes to Timeline component
  • Added missing Profiler and Event Log Unitypanels

Version 0.0.8.fn.0.5

  • Added Profiler, EventLog and Log Output panels
  • Improved Timeline component functionality
  • Fixed issues when performing move/copy/paste actions in the project hierarchy
  • Fixed audio mixer issues and improved memory and CPU performance

Version 0.0.7.fn0.4

  •    Fixed Event Listener rename and selection behaviors
  •    Prevents copying things under Audio Components
  •    Add alternative import options
  •    Disabled zoom/follow options in audio player and enable save layout functionality.
  •    Default layout now includes Previewer and Log Output
  •    Re-enabled previewer panel and fixed native issues with it
  •    Added audio player to Media Bay and Media Selector screens
  •    Fixed AHSDR envelopes to display correctly
  •    Ensure we do not perform updates to TreeView selected items while the project is loading
  •    Do not manually delete the project tree in Hierarchy panel!
  •    Fix component update issue
  •    Fix downSampling error where we would run out of samples!
  •    Added key support for Redo/Undo in the project hierarchy
  •    Changed the way we get the global switch to component ID
  •    Ensure we load the newly saved project tree before writing a new project xml
  •    Fix looping
  •    Fix errors of CalculateAudioResourceEndTime usage in AudioComponentInstance
  •    Ensure Global state is intiialized before calling update (redrawing)
  •    Fix rpmalloc crash when deleting/undo tracks with complete VST unload disabled
  •    Changed implementation of adding a default search path to using a relative path from the assets folder
  •    Automatically create an FPK sources folder within Unity if there isn't already one

 

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