Quick Start Guide - Setting up SoundMaker in a Unity Project
- Download the SoundMakerPlayer Unity package from the Tazman Audio website.
- Open an existing Unity Project, or create a new one.
- Open the Unity Package Manager ("Window/Package Manager"). Click on the + dropdown menu in the top left corner and select Add package from disk... - navigate to the package.json file in the downloaded SoundMakerPlayer and select it.
- Once installed, select or create a game object in the scene and add the Soundmaker/Player component to it. It is recommended that you use a game object that is persistent across all scenes for this component.
- Now create a folder to store your FPKs. The recommended location for this folder is outside of your assets folder in the Unity Project's root folder. Once created, add the FPKs you'd like to use in the project to this folder.
- You can now load FPKs into the project via the SoundMaker Player panel ("Window/SoundMaker/Player").
- To start producing audio in game, add an AudioObject component (SoundMaker/AudioObject) and an EventTrigger component (SoundMaker/EventTrigger) to a game object in the scene. The EventTrigger component will allow you to Play/Stop and set parameters on the events within the loaded FPKs.
- To hear the audio in game, you'll need to add a Listener component (SoundMaker/Listener) to a game object in the scene.
- To export runtime FPKs to be used in the final build of the game, use the FPK Exporter panel ("Windows/SoundMaker/FPK Exporter")
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