FPK Exporter

The FPK Exporter window allows you to export runtime FPKs that are used in your final Unity release build. Within the exporter window you can control the compression settings of the audio assets used in the project, as well as what assets/events/fpks are included in the final build. This means you can exclude any content you are not using in the project and reduce the final build package size.

To open the FPK exporter window, navigate to the "Window/SoundMaker/FPK Exporter" menu.

In the top right corner of the exporter window, you can manually export the runtime FPKs. There are also options for automatically exporting the runtime FPKs when you build the game in Unity, and an option to automatically include every asset in the project when exporting.

Upon exporting, the runtime FPKs will appear in the Streaming Assets folder.

In the main body of the Exporter panel, you will see a list of all of the FPKs, Events and audio assets loaded into the project (via the Soundmaker Player Panel). In here, you can edit the compression and inclusion settings of all of your assets.

Note: if you multi-edit any settings on an FPK/Event level, then an "Undo" button will appear next to that setting. Pressing this button will revert the settings back to the last known values set at the audio asset level.

All of the settings within the FPK Exporter panel are saved to the FabricCustomExporterSettings scriptable object.

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