Tazman-AudioSoundMaker ManualUnitySoundmaker Player - Loading & Previewing FPKs

Soundmaker Player - Loading & Previewing FPKs

The SoundMaker Player panel allows you to load in and preview FPKs. Events and parameters present within the FPKs will be appear in this panel.

Player Component

An instance of the Player component needs to be added to a game object and be present in the scene for the SoundMaker Player to work. This component also provides the link between Unity and the Fabric audio engine. It is recommended that you attach this component to a persistent game object.

Soundmaker Player Panel

Once a Player component is active in the scene, you can open the Soundmaker Player panel via the "Window/SoundMaker/Player" menu.

Loading FPKs

You can use the Soundmaker Player Panel to load an FPK into the project. To do so, open the "Browse" menu, select the chosen FPK, and press the Load FPK button at the bottom of the panel (Note: you may need to resize the window to see this button appear). FPKs that are present within an FPK Sources Folder will appear in this list.

FPK Sources Folders

To add/remove FPK Sources Folders, do one of the following:

  • Navigate to the FabricPlayerSettings scriptable object and set the FPK Search Directory. This is recommended on shared projects where source control is being used.
  • Alternatively, you may add/remove FPK Sources Folders within the player panel itself by selecting the Edit Sources button at the bottom of the player panel. (Note: you may need to resize the window to see this button appear).

Previewing and Unloading FPKs

Once loaded, an FPK will appear as a button at the top of the panel. You can switch between what FPK is being displayed and previewed by selecting the relevant button.

If you want to unload an FPK, simply right click on the button and select Remove Fpk.

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