DebugLog

DebugLog provides the option to choose which type of messages will be displayed in the console output therefore reduces the amount of information displayed.

NOTE: The DebugLog component needs to be located in the same game object as the Fabric Manager component. Fabric will automatically add it at runtime if one is not available but it will not be possible to store it’s properties.

Inspector Elements

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Properties

Description

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Break On Error

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Stops execute of code if an error occurs.

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Enable Errors

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Enables errors to be handled.

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Enable Warnings

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Enables warnings to be handled.

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Enable Infos

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Enables infos to be \ handled.