MicAudioComponent
Overview
This component allows to capture the microphone input in the game and treat it like any other type of audio source. I.e. apply effects, position it in 3D space etc.
Inspector Elements
Code Support
The component provides the following event actions that can be called from code,
- MicStart
Start capture of the microphone
Fabric.EventManager.Instance.PostEvent("NAME OF EVENT", Fabric.EventAction.MicStart, gameObject);
- MicStop
Stop capturing from the microphone
Fabric.EventManager.Instance.PostEvent("NAME OF EVENT", Fabric.EventAction.MicStop, gameObject);
Watch the following video explaining more about this Component
https://www.youtube.com/watch?v=txhvNPnmx_U&list=PLjo4vf11pt-MWtpdnyJdqJ41khf4YhS8y&index=6